Skip to main content

Recently Updated Pages

Report Lambda Cheatset

Developer Manual Python - Report Lambdas

Updated 2 months ago by admin

Process Block Model

Developer Manual Python - Data Ingestion

The following example processes a Block Model. # Create a block model # The variable "rawbm_id"...

Updated 2 months ago by admin

Upload Block Model

Developer Manual Python - Data Ingestion

This example uploads a raw Block Model. To see what other metadata should be provided along with ...

Updated 2 months ago by admin

Create Voxel Terrain from Mesh

Developer Manual Python - Data Ingestion

This example processes a raw mesh into a Voxel Terrain entity. # The "raw_surface" variable cont...

Updated 2 months ago by admin

Process Mesh Set

Developer Manual Python - Data Ingestion

This example processes a set of meshes into a voxelized mesh set. # Create a voxel mesh # The v...

Updated 2 months ago by admin

Upload Mesh Set

Developer Manual Python - Data Ingestion

This example uploads a set of meshes. To see how "column_meta" property is composed, and what oth...

Updated 2 months ago by admin

Create Voxel Terrain from Point Cloud

Developer Manual Python - Data Ingestion

This example triggers the processing of a raw point cloud into a Voxel Terrain model # Create a ...

Updated 2 months ago by admin

Create Indexed Point Cloud

Developer Manual Python - Data Ingestion

This example triggers the processing of a raw point cloud. This creates a new Indexed Point Cloud...

Updated 2 months ago by admin

Provide Credentials

Developer Manual Python - API Setup

This example shows how to provide credentials for API authentication. # Set credentials vf_to...

Updated 2 months ago by admin

Heightmap (DEM)

Using the WebUI Adding Spatial Entities to a Project

A heightmap entity is a special type of Ortho-Imagery set where images describe altitude instead ...

Updated 3 months ago by admin

Introduction

Using the WebUI Adding Spatial Entities to a Project

You can use the VoxelSpace WebUI to add a wide range of spatial entities—including point clouds, ...

Updated 3 months ago by admin

Creating a View

Using the WebUI Working with Views

The VoxelSpace WebUI provides two ways to begin creating a View, allowing users to define how mul...

Updated 5 months ago by Etzer Saurel

Introduction

Using the WebUI Working with Views

Views in VoxelSpace are pre-configured visual compositions of multiple spatial datasets. They pro...

Updated 5 months ago by Etzer Saurel

Working with Cross-sections

Using the WebUI Working with Views

The View interface in VoxelSpace allows users to perform real-time cross-section operations acros...

Updated 5 months ago by Etzer Saurel

Adding Layers to a View

Using the WebUI Working with Views

In VoxelSpace, a View can contain one or more visual layers, each representing a different datase...

Updated 5 months ago by Etzer Saurel

Mesh (Raw Data)

Using the WebUI Adding Spatial Entities to a Project

A Mesh entity stores raw 3D surface geometry, such as terrain models, structural designs, or scan...

Updated 5 months ago by Etzer Saurel

Program

Using the WebUI Adding Spatial Entities to a Project

A Program entity stores custom Python code within a project. These scripts allow you to automate ...

Updated 6 months ago by Etzer Saurel

Voxel Terrain (Processed)

Using the WebUI Adding Spatial Entities to a Project

A Voxel Terrain entity represents a fully volumetric terrain surface. Unlike mesh-based terrain, ...

Updated 6 months ago by Etzer Saurel

Voxel Block Model (Processed)

Using the WebUI Adding Spatial Entities to a Project

A Voxel Block Model is the spatially indexed version of a raw Block Model entity. Once voxelized,...

Updated 6 months ago by Etzer Saurel

Voxel Point Cloud (Processed)

Using the WebUI Adding Spatial Entities to a Project

A Voxel Point Cloud entity transforms a collection of spherical point cloud captures—often from m...

Updated 6 months ago by Etzer Saurel