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Introduction
A Voxel Farm project is a collection of entities. Each entity is a collection of key-value pairs....
Updates and Simulations
The Material Tracking Layer builds entropy as it operates, following the direction of time. That ...
Material Operation Tables
A Material Operation Table is a CSV file, where each row contains a material tracking operation. ...
Material Tracking Queries
The Material Tracking information can be retrieved from the system using the C# client library. ...
Updating a resource model
The material tracking layer entity is initialized in the same fashion as other processed entities...
Retrieving Material Changes
The REST interface allows to retrieve voxel sagas. The interface returns sagas in singularities a...
Writing Material Changes
This section describes the API used to submit material changes to the tracking layer. In general...
Introduction
The platform features a component for material tracking. This is a voxel layer that can be used t...
Using the Unity3D Plugin
To add the Voxel Farm Unity3D plugin to a new project, select “Assets > Import Package > Import C...
Unity3D Example
The Unity3D example is located in the “<SDKRoot>\Client.Unity\Example” folder. Use that folder to...
Introduction
The Voxel Farm SDK contains a packaged Unity3D plugin you may add to any existing or new Unity3D ...
Example - Mesh Export
The following C# program connects to a Voxel Farm server and exports the terrain surface within a...
Using Views for Data Retrieval
The C# Client library allows a simpler interaction model for applications that just want to read ...
Using Views for Rendering
The C# Client Library allows to integrate the Voxel Farm platform into existing rendering environ...
View Configuration
Once the project loads, the application must determine how to configure the client view. A single...
Creating a View
In order to access spatial information from the Voxel Farm, the application will have to create a...
Spatial Indexing
A grid is assumed to divide the world into equally-sized 3D cells. Each cell measures VoxelFarmCo...
Coordinate Systems
When working with Voxel Farm projects, it is possible to encounter up to three different coordina...
Threading Model
The C# Client is designed to operate in high-frequency, real-time systems like VR rendering. It c...
Introduction
The Voxel Farm solution includes a thin C# client library. This client allows applications runnin...