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Introduction

Developer Manual REST Interface - Entity Model

A Voxel Farm project is a collection of entities. Each entity is a collection of key-value pairs....

Updated 8 months ago by admin

Updates and Simulations

Developer Manual Material Tracking API

The Material Tracking Layer builds entropy as it operates, following the direction of time. That ...

Updated 8 months ago by admin

Material Operation Tables

Developer Manual Material Tracking API

A Material Operation Table is a CSV file, where each row contains a material tracking operation. ...

Updated 8 months ago by admin

Material Tracking Queries

Developer Manual Material Tracking API

The Material Tracking information can be retrieved from the system using the C# client library. ...

Updated 8 months ago by admin

Updating a resource model

Developer Manual Material Tracking API

The material tracking layer entity is initialized in the same fashion as other processed entities...

Updated 8 months ago by admin

Retrieving Material Changes

Developer Manual Material Tracking API

The REST interface allows to retrieve voxel sagas. The interface returns sagas in singularities a...

Updated 8 months ago by admin

Writing Material Changes

Developer Manual Material Tracking API

This section describes the API used to submit material changes to the tracking layer. In general...

Updated 8 months ago by admin

Introduction

Developer Manual Material Tracking API

The platform features a component for material tracking. This is a voxel layer that can be used t...

Updated 8 months ago by admin

Using the Unity3D Plugin

Developer Manual Unity3D Client

To add the Voxel Farm Unity3D plugin to a new project, select “Assets > Import Package > Import C...

Updated 8 months ago by admin

Unity3D Example

Developer Manual Unity3D Client

The Unity3D example is located in the “<SDKRoot>\Client.Unity\Example” folder. Use that folder to...

Updated 8 months ago by admin

Introduction

Developer Manual Unity3D Client

The Voxel Farm SDK contains a packaged Unity3D plugin you may add to any existing or new Unity3D ...

Updated 8 months ago by admin

Example - Mesh Export

Developer Manual C# Client Library

The following C# program connects to a Voxel Farm server and exports the terrain surface within a...

Updated 8 months ago by admin

Using Views for Data Retrieval

Developer Manual C# Client Library

The C# Client library allows a simpler interaction model for applications that just want to read ...

Updated 8 months ago by admin

Using Views for Rendering

Developer Manual C# Client Library

The C# Client Library allows to integrate the Voxel Farm platform into existing rendering environ...

Updated 8 months ago by admin

View Configuration

Developer Manual C# Client Library

Once the project loads, the application must determine how to configure the client view. A single...

Updated 8 months ago by admin

Creating a View

Developer Manual C# Client Library

In order to access spatial information from the Voxel Farm, the application will have to create a...

Updated 8 months ago by admin

Spatial Indexing

Developer Manual C# Client Library

A grid is assumed to divide the world into equally-sized 3D cells. Each cell measures VoxelFarmCo...

Updated 8 months ago by admin

Coordinate Systems

Developer Manual C# Client Library

When working with Voxel Farm projects, it is possible to encounter up to three different coordina...

Updated 8 months ago by admin

Threading Model

Developer Manual C# Client Library

The C# Client is designed to operate in high-frequency, real-time systems like VR rendering. It c...

Updated 8 months ago by admin

Introduction

Developer Manual C# Client Library

The Voxel Farm solution includes a thin C# client library. This client allows applications runnin...

Updated 8 months ago by admin