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Voxel Terrain

TheA Voxel Terrain entity represents a fully volumetric terrain.terrain Itsurface. featuresUnlike amesh-based continuousterrain, surface,this soformat captures both surface continuity and sub-surface volume, making it is ideal for detailed rendering and volumetric analysis—such as detecting changes in terrain surfaces.over Also, since the entity is fully volumetric, it can be used as an operand in complex volumetric queries like detecting volume changes from one dataset to another.time.

It is possible to create Voxel Terrain entities from point clouds and heightmaps. Voxel Terrain entities can be generated from point clouds and heightmaps, and they may also haveinclude associated Ortho-Imagery, sets associated with them. These sets can bewhether supplied by the user (like aerial photography) or computedauto-generated byduring the Voxel Farm system (like detail normal maps).import.


To createCreating a new Voxel Terrain

entity,
    click
  1. Navigate onto your project’s Catalog section.
  2. Click “Add Object” and select “Voxel Terrain” from the “Addmenu.
  3. Object” button. You will see the following options:

image.png


    3. Fill in the configuration fields:

Field

Description

 

Item Name

A readabledescriptive name for the new entityterrain entity.

 

Source

ShowsSelect aone listor ofmore available raw Point Cloud andor Heightmap entities.entities From this list, you can select which entity willto be used to constructas the Voxelbase Terrain.for Itthe isterrain.

possible

 to select more than one entity here.

Include (Point Cloud only)

Allows to selectChoose which point classesclassifications shouldto beinclude used.in the terrain model. By default, all points willare beused.

used

 to construct the terrain. This setting is used only when the source is a Point Cloud.

Ortho-Imagery

ShowsSelect aone listor ofmore available Ortho-Imagery entities.entities If an Ortho-Imagery entity is provided, it willto be processeddraped intoover the Voxelterrain. Terrain dataset and later itThese can be visualizedaerial onphotos topor ofcomputed thetextures.

Voxel

 Terrain surface. It is possible to select more than one entity here.

Detail Recovery – Use pointPoint cloudCloud colorsColors

ApplicableIf whenselected, creatingthe asystem Voxelwill Terrainuse RGB values from a raw point cloudclouds that(if containsavailable) RGBto color information per point. If this option is checked, the import process will creategenerate an ortho-imageryOrtho-Imagery set on-the-flyautomatically.

using

 point colors and it will apply it to the Voxel Terrain.

Detail Recovery – Generate terrainTerrain normalsNormals

Requests the import system to creategenerate another Ortho-Imagery set associated with the Voxel Terrain. This set will containa high-frequency elevation detail capturedset asin the form of a normal map.map, enhancing terrain realism.

 

 

Finalizing and Viewing

  • Click on “Create” to beginstart the voxelization process.and Youprocessing workflow.
  • Progress can trackbe the upload operation from the “Pending” sectionmonitored in the project’s page

    “Pending” section.

Once the processing is complete,complete:

you
    can
  • Click view“View” next to the newVoxel Terrain entity by clicking on the “View” button in the entity’sCatalog rowto insideopen theit Catalogdirectly.
  • section for the project.
  • Alternatively, you may create a View entity thatand usesset the newlyVoxel created entityTerrain as aits source dataset.

    to include it in a broader visualization.