C# Client Library
Introduction
The Voxel Farm solution includes a thin C# client library. This client allows applications runnin...
Threading Model
The C# Client is designed to operate in high-frequency, real-time systems like VR rendering. It c...
Coordinate Systems
When working with Voxel Farm projects, it is possible to encounter up to three different coordina...
Spatial Indexing
A grid is assumed to divide the world into equally-sized 3D cells. Each cell measures VoxelFarmCo...
Creating a View
In order to access spatial information from the Voxel Farm, the application will have to create a...
View Configuration
Once the project loads, the application must determine how to configure the client view. A single...
Using Views for Rendering
The C# Client Library allows to integrate the Voxel Farm platform into existing rendering environ...
Using Views for Data Retrieval
The C# Client library allows a simpler interaction model for applications that just want to read ...
Example - Mesh Export
The following C# program connects to a Voxel Farm server and exports the terrain surface within a...