# Voxel Terrain (Processed) A **Voxel Terrain** entity represents a fully volumetric terrain surface. Unlike mesh-based terrain, this format captures both surface continuity and sub-surface volume, making it ideal for detailed rendering and volumetric analysis—such as detecting changes in terrain over time. Voxel Terrain entities can be generated from **point clouds** and **heightmaps**, and they may also include **associated Ortho-Imagery**, whether supplied by the user or auto-generated during import. Generate continuous voxel-based terrain models from point clouds or heightmaps. Supports integration with ortho-imagery and computed normals. → *Ideal for topographic visualization and volume change detection.*
**Field** | **Description** |
**Item Name** | A descriptive name for the new terrain entity. |
**Source** | Select one or more **Point Cloud** or **Heightmap** entities to be used as the base for the terrain. |
**Include** *(Point Cloud only)* | Choose which point classifications to include in the terrain model. By default, all points are used. |
**Ortho-Imagery** | Select one or more **Ortho-Imagery** entities to be draped over the terrain. These can be aerial photos or computed textures. |
**Detail Recovery – Use Point Cloud Colors** | If selected, the system will use RGB values from point clouds (if available) to generate an Ortho-Imagery set automatically. |
**Detail Recovery – Generate Terrain Normals** | Requests the system to generate a high-frequency elevation detail set in the form of a **normal map**, enhancing terrain realism. |