# Voxel Terrain (Processed) A **Voxel Terrain** entity represents a fully volumetric terrain surface. Unlike mesh-based terrain, this format captures both surface continuity and sub-surface volume, making it ideal for detailed rendering and volumetric analysis—such as detecting changes in terrain over time. Voxel Terrain entities can be generated from **point clouds** and **heightmaps**, and they may also include **associated Ortho-Imagery**, whether supplied by the user or auto-generated during import. Generate continuous voxel-based terrain models from point clouds or heightmaps. Supports integration with ortho-imagery and computed normals. → *Ideal for topographic visualization and volume change detection.*
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**Creating a Voxel Terrain** 1. Navigate to your project’s **Catalog** section. 2. Click **“Add Object”** and select **“Voxel Terrain”** from the menu. [![image.png](https://help.mystart.com/uploads/images/gallery/2025-03/scaled-1680-/2giimage.png)](https://help.mystart.com/uploads/images/gallery/2025-03/2giimage.png) 3. Fill in the configuration fields:
**Field** **Description**
**Item Name** A descriptive name for the new terrain entity.
**Source** Select one or more **Point Cloud** or **Heightmap** entities to be used as the base for the terrain.
**Include** *(Point Cloud only)* Choose which point classifications to include in the terrain model. By default, all points are used.
**Ortho-Imagery** Select one or more **Ortho-Imagery** entities to be draped over the terrain. These can be aerial photos or computed textures.
**Detail Recovery – Use Point Cloud Colors** If selected, the system will use RGB values from point clouds (if available) to generate an Ortho-Imagery set automatically.
**Detail Recovery – Generate Terrain Normals** Requests the system to generate a high-frequency elevation detail set in the form of a **normal map**, enhancing terrain realism.
**Finalizing and Viewing** - Click **“Create”** to start the voxelization and processing workflow. - Progress can be monitored in the project’s **“Pending”** section. Once processing is complete: - Click **“View”** next to the Voxel Terrain entity in the **Catalog** to open it directly. - Alternatively, create a **View** entity and set the Voxel Terrain as its source to include it in a broader visualization.