# Indexed Mesh (Processed) An **Indexed Mesh** is a processed version of a raw Mesh entity that has been spatially indexed according to the project’s coordinate system. This allows the mesh to be efficiently visualized and combined with other spatial datasets within VoxelSpace.
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**Creating an Indexed Mesh** 1. In your project’s **Catalog**, click **“Add Object.”** 2. Select **“Indexed Mesh”** from the dropdown menu. [![image.png](https://help.mystart.com/uploads/images/gallery/2025-03/scaled-1680-/glCimage.png)](https://help.mystart.com/uploads/images/gallery/2025-03/glCimage.png) 3. Complete the following fields:
**Field** **Description**
**Item Name** A readable name for the new Indexed Mesh entity.
**Source Mesh** Choose a raw Mesh entity from the list. This is the base mesh that will be indexed.
**Translate X/Y/Z** Enter values to move (translate) the mesh along the X, Y, or Z axis.
**Scale X/Y/Z** Apply scaling factors to each axis. A value of **1.0** maintains the original scale.
**Rotate X/Y/Z** Specify Euler rotation angles (in degrees) around each axis.
**Rotation Order** Define the sequence in which the Euler rotations are applied (e.g., XYZ, ZYX).
**Finalizing the Process** Once all parameters are set: - Click **“Create”** to start the indexing operation. - The system will process the mesh and generate a spatially indexed version. You can monitor the status in the project’s **“Pending”** section.
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**Viewing the Indexed Mesh** After processing is complete: - Click the **“View”** button next to the Indexed Mesh entry in your project’s catalog to open it. - Alternatively, create a **View entity** and assign the Indexed Mesh as its source dataset to incorporate it into a broader visualization.