Adding Spatial Entities to a Project

You can use the VoxelSpace WebUI to add a wide range of spatial entities — including point clouds, block models, terrain, meshes, and more. These entities serve as the foundation for analysis, visualization, collaboration, and reporting within your project.

Introduction

You can use the VoxelSpace WebUI to add a wide range of spatial entities—including point clouds, block models, terrain, meshes, and more. These entities serve as the foundation for analysis, visualization, collaboration, and reporting within your project.


Getting Started

To add new spatial data to your project:

  1. Navigate to the Project Page.
  2. Open the Catalog section from the left-hand menu.
  3. Click on the “Add Object” button to view a list of supported entity types.
  4. Select the entity type you wish to create, then follow the prompts to enter metadata and upload relevant files.

Once you select the desired entity type from this list, the page will prompt for additional information. 

Point Cloud (Raw Data)

Point Cloud entity stores raw spatial data collected from sources such as LiDAR or photogrammetry. Uploading point clouds into VoxelSpace is the first step toward visualizing and processing high-resolution terrain or structure data.

Upload raw LiDAR or scanned data as a point cloud. The system accepts LAS, LAZ, ASCII, or ZIP formats.
Used for spatial analysis, terrain generation, and modeling.


Uploading a Point Cloud

  1. Navigate to the Catalog section and select the project where you want to upload the point cloud.
  2. Click the “Add Object” button.
  3. From the dropdown menu, choose “Point Cloud.”

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4. You’ll be prompted to enter the following details:

Field

Description

 

Item Name

A descriptive, readable name for the new point cloud entity.

 

Capture Date

(Optional) The original date the point cloud data was collected.

 

Horizontal Datum

The horizontal reference system used (e.g., WGS 84, NAD83).

 

Vertical Datum

The vertical reference system used for elevation or depth.

 

Projection

The coordinate projection applied to the dataset.

 

Horizontal Units

Units used for horizontal measurements (e.g., meters or feet).

 

Vertical Units

Units used for vertical measurements (e.g., meters or feet).

5. After entering the required metadata, click “Choose Files” to upload your data.

You can select multiple files during upload. The platform currently supports the following formats:

 

6. Once files are selected, click “Create” to begin the upload process.

You can monitor the upload progress from the “Pending” section within the selected project.

Ortho-Imagery (Raw Data)

The Ortho-Imagery entity stores a set of georeferenced images—typically aerial or satellite imagery—used for detailed mapping, visualization, or terrain analysis.

Add georeferenced aerial imagery with associated world files (e.g., JPG + JGW). Supports bulk uploads via ZIP.
Ideal for surface visualization and texture mapping.


Uploading Ortho-Imagery

  1. Navigate to your project’s Catalog section and click “Add Object.”
  2. From the list, select “Ortho-Imagery.”

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    3. You’ll be prompted to provide the following metadata:

Field

Description

 

Item Name

A readable, descriptive name for the new imagery set.

 

Capture Date

(Optional) The original date when the imagery was captured.

 

Horizontal Datum

The horizontal datum used in the world registration files (e.g., WGS 84, NAD83).

 

Projection

The projection used by the world registration files.

 

Horizontal Units

Units used in the registration files (typically meters or feet).

Uploading Files

·         Click “Choose Files” to select the image files you wish to upload.

·         Each image must have a corresponding world file for proper georeferencing.

·         You can also upload ZIP archives that contain both images and their associated world registration files.


Image Format

Expected World File Extension

.JPG

.JGW

.PNG

.PGW

.BMP

.BPW

.TGA

.TAW

.TIF

.TFW

4. Once your files are selected, click “Create” to begin the upload process.

5. You can track the progress of your upload in the “Pending” section of the project’s page.

Block Model (Raw Data)

A Block Model entity stores structured 3D block data—typically used in resource estimation, geological modeling, and spatial analysis. The model is uploaded as a comma-separated ASCII text file, where each row represents an individual block.

Import structured block models in CSV format. Each row represents a volumetric block with positional and attribute data.
Commonly used in mining and geological modeling.


Uploading a Block Model

  1. Navigate to your project’s Catalog section and click “Add Object.”
  2. From the dropdown, select “Block Model.”

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3. Fill out the following fields:

Field

Description

 

Item Name

A descriptive name for the new block model entity.


Capture Date

(Optional) The original date the model data was captured.

 

CSV Header

A comma-separated line of headers that define how each column in the block model should be interpreted. (Details below.)

 

Horizontal Datum

The horizontal reference system used in the model.

Vertical Datum

The vertical reference system used for elevation values.

 

Projection

The map projection used in the dataset.

 

Horizontal Units

Units for X and Y coordinates (e.g., meters, feet).

 

Vertical Units

Units for Z coordinates (e.g., meters, feet).

CSV Header

The CSV Header field defines how each column in your file should be interpreted. For example, a header line like:
XC,YC,ZC,XL,YL,ZL,AU,CU
…will produce a list of Column Definitions for each value, allowing you to specify their role in the model.

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Column Types

Each column must be assigned a Type, which tells the system how to process it:

Type

Purpose

 

Ignore

Exclude this column from processing.

 

Set

The column contains a small set of repeating categorical values.

Value

Numeric values (e.g., grades, densities).

 

Block Centroid X/Y/Z

Coordinates for the block’s center point.

 

Block Origin X/Y/Z

Coordinates for the block’s origin corner.

 

Block Dimension X/Y/Z

Size of the block along each axis.

 

Note: You must choose either block centroids or block origins for positioning—not both. Using both will result in an input error.

Level of Detail (LOD) Aggregation

Each numeric column (e.g., grades or quantities) can also be configured with a Level of Detail (LOD) operation, which determines how values are aggregated in lower-resolution views:

LOD Option

Description

 

Average

Average of all higher-resolution values.

 

Min

Minimum value from the finer data.

 

Max

Maximum value from the finer data.

 

Add

Sum of all values (ideal for counters).

 

Multiply

Product of all values.

Uploading the File


Click “Create” to start the upload process. You can monitor the progress in the project’s “Pending” section.

Mesh (Raw Data)

A Mesh entity stores raw 3D surface geometry, such as terrain models, structural designs, or scanned objects. VoxelSpace currently supports mesh uploads in the FBX and OBJ formats.

Useful for infrastructure, CAD designs, and high-detail scanned models.


Uploading a Mesh

  1. In your project’s Catalog, click “Add Object.”
  2. Select “Mesh” from the dropdown menu.

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3. Fill in the required metadata fields:

Field

Description

 

Item Name

A clear, descriptive name for the mesh entity.

 

Capture Date

(Optional) The date the mesh was captured or created.

 

Horizontal Datum

The horizontal reference system used in the mesh.

 

Vertical Datum

The vertical reference system used for elevation.

 

Projection

The coordinate projection applied to the dataset.

 

Horizontal Units

Units for X and Y coordinates (e.g., meters or feet).

 

Vertical Units

Units for Z coordinates (e.g., meters or feet).

Note: The system assumes that all vertex coordinates in the mesh are already aligned with the project’s coordinate space. For this reason, it does not require separate transformation or alignment settings during upload.

 

 

Uploading Files

Indexed Mesh (Processed)

An Indexed Mesh is a processed version of a raw Mesh entity that has been spatially indexed according to the project’s coordinate system. This allows the mesh to be efficiently visualized and combined with other spatial datasets within VoxelSpace.


Creating an Indexed Mesh

  1. In your project’s Catalog, click “Add Object.”
  2. Select “Indexed Mesh” from the dropdown menu.

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    3. Complete the following fields:

Field

Description

 

Item Name

A readable name for the new Indexed Mesh entity.

 

Source Mesh

Choose a raw Mesh entity from the list. This is the base mesh that will be indexed.

 

Translate X/Y/Z

Enter values to move (translate) the mesh along the X, Y, or Z axis.

 

Scale X/Y/Z

Apply scaling factors to each axis. A value of 1.0 maintains the original scale.

 

Rotate X/Y/Z

Specify Euler rotation angles (in degrees) around each axis.

 

Rotation Order

Define the sequence in which the Euler rotations are applied (e.g., XYZ, ZYX).

Finalizing the Process

Once all parameters are set:


Viewing the Indexed Mesh

After processing is complete:

Indexed Point Cloud (Processed)

An Indexed Point Cloud is a spatially-processed version of a raw Point Cloud entity. By applying the project’s spatial index, this format enables fast visualization, filtering, and integration with other spatial datasets in VoxelSpace.


Creating an Indexed Point Cloud

  1. Navigate to the Catalog section of your project.
  2. Click the “Add Object” button and select “Indexed Points” from the dropdown menu.

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     3. Complete the required fields:

Field

Description

Item Name

A clear, descriptive name for the new Indexed Point Cloud entity.

Source Mesh

Select a raw Point Cloud from the list. This will serve as the input for the indexing process.

Indexing the Point Cloud


Viewing the Indexed Point Cloud

Once processing is complete:

Voxel Point Cloud (Processed)

A Voxel Point Cloud entity transforms a collection of spherical point cloud captures—often from mobile or static LiDAR devices—into a unified, volumetric voxel model. This format is ideal for analyzing spatial density and structure within 3D environments.

Transform spherical point cloud captures into a single volumetric voxel model, useful for dense interior or tunnel scans.
Enables volume-based analysis and structure identification.


Creating a Voxel Point Cloud

  1. In your project’s Catalog, click the “Add Object” button and select “Voxelized Points” from the dropdown menu.

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     2. Fill in the following metadata:

Field

Description

 

Item Name

A clear, descriptive name for the new entity.

 

Capture Device

(Optional) A label identifying the capture device (e.g., “Riegl VZ-400i”, “Mobile LiDAR”).

 

Capture Date

(Optional) The original date of data collection.

 

Horizontal Datum

The horizontal reference system used in the point cloud data.

 

Vertical Datum

The vertical reference system for elevation values.

 

Projection

The spatial projection used for the dataset.

 

Horizontal Units

Units for horizontal coordinates (e.g., meters, feet).

 

Vertical Units

Units for vertical coordinates.

 

Translate X/Y/Z

Adjusts the position of the model along each axis.

 

Scale X/Y/Z

Rescales the model; a value of 1.0 retains the original size.

 

Rotate X/Y/Z

Applies rotation (in degrees) around each axis using Euler angles.

 

Rotation Order

Defines the sequence in which rotations are applied (e.g., XYZ, ZYX).

Uploading the Data

You may select and upload multiple files in a single batch.


Finalizing the Upload

Click “Create” to start the voxelization and upload process.
You can monitor progress in the “Pending” section of the project interface.

Once complete, the voxel model will be available for viewing and integration within your project.

Voxel Terrain (Processed)

A Voxel Terrain entity represents a fully volumetric terrain surface. Unlike mesh-based terrain, this format captures both surface continuity and sub-surface volume, making it ideal for detailed rendering and volumetric analysis—such as detecting changes in terrain over time.

Voxel Terrain entities can be generated from point clouds and heightmaps, and they may also include associated Ortho-Imagery, whether supplied by the user or auto-generated during import.

Generate continuous voxel-based terrain models from point clouds or heightmaps. Supports integration with ortho-imagery and computed normals.
Ideal for topographic visualization and volume change detection.


Creating a Voxel Terrain

  1. Navigate to your project’s Catalog section.
  2. Click “Add Object” and select “Voxel Terrain” from the menu.

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    3. Fill in the configuration fields:

Field

Description

 

Item Name

A descriptive name for the new terrain entity.

 

Source

Select one or more Point Cloud or Heightmap entities to be used as the base for the terrain.

 

Include (Point Cloud only)

Choose which point classifications to include in the terrain model. By default, all points are used.

 

Ortho-Imagery

Select one or more Ortho-Imagery entities to be draped over the terrain. These can be aerial photos or computed textures.

 

Detail Recovery – Use Point Cloud Colors

If selected, the system will use RGB values from point clouds (if available) to generate an Ortho-Imagery set automatically.

 

Detail Recovery – Generate Terrain Normals

Requests the system to generate a high-frequency elevation detail set in the form of a normal map, enhancing terrain realism.

Finalizing and Viewing

Once processing is complete:

Voxel Block Model (Processed)

A Voxel Block Model is the spatially indexed version of a raw Block Model entity. Once voxelized, the block model can be visualized in 3D, dynamically queried, and integrated with other spatial datasets in the project—making it ideal for analysis, comparison, and reporting.

Voxelize a raw block model for real-time visualization, spatial querying, and data integration.
Enables advanced visual analytics and dataset fusion.


Creating a Voxel Block Model

  1. Navigate to your project’s Catalog section.
  2. Click the “Add Object” button and select “Voxel Block Model” from the list.

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     3. Fill out the following configuration fields:

Field

Description

 

Item Name

A readable, descriptive name for the new voxelized block model.

 

Source

Select a raw Block Model entity from the list. This will be used as the input for voxelization.

 

Translate X / Y / Z

Move the model along each axis by the specified value.

 

Scale X / Y / Z

Scale the model along each axis. A value of 1.0 maintains the original size.

 

Rotate X / Y / Z

Apply Euler rotation angles (in degrees) around the X, Y, and Z axes.

 

Rotation Order

Specify the sequence in which rotations are applied (e.g., XYZ, ZYX).

Finalizing the Process


Viewing the Voxel Block Model

After processing is complete:

Program

A Program entity stores custom Python code within a project. These scripts allow you to automate tasks, generate volumetric data, perform spatial analysis, or control visual representations of datasets.

Add custom Python scripts that serve as generators, report engines, or view composers.
Supports automation, data extraction, and interactive visual logic.


Types of Program Entities

There are three supported program types in VoxelSpace:

For more details, refer to the Voxel Generator Programs section.

See the Report Programs section for more information.

Learn more in the View Programs section.


Creating a Program Entity

  1. Go to your project’s Catalog section.
  2. Click “Add Object” and select “Program” from the list.
  3. Enter the following information:

Field

Description

 

Program Name

A readable, descriptive name for the program.

 

Type

Select the program type: Voxel Generator, Report, or View.

 

Code

Paste or write your custom Python code for the selected purpose.

Once saved, your Program entity will be available for use in corresponding entity types depending on its category.

View

A View entity stores a pre-configured visualization composed of one or more spatial datasets. Views allow team members to quickly share meaningful scenes, insights, and spatial analyses across a project.


Why Use Views?


To learn how to create a new View, please refer to the Creating a View section.

Report

A Report entity stores the output generated by running a custom report program across one or more spatial datasets within a defined region of a project.


Key Uses for Reports:

Each report is created by executing a Python-based report program against a specified region and source dataset(s).


To learn how to create a new Report, please refer to the Creating a Report section.

Data Export

The VoxelSpace platform provides a user-friendly way to export spatial data in standard formats for use outside the system. The Export entity is used to define and execute an export job, and it also stores the results for later download.


Creating a Data Export

  1. In your project’s Catalog, click “Add Object” and select “Voxel Generator.” (This is the current interface label for launching export jobs.)

     3. Complete the configuration fields:

Field

Description

 

File Name

A readable name for the export job. This will also be used as the exported file name when downloaded.

 

Region

Select the region of interest from the list of available project regions. This defines the spatial area for the export.
> Refer to the Working with Regions section to learn how to define regions.

 

Type

Choose the data format for export: <ul><li>Mesh – Exports surface data as an .OBJ file</li><li>Points – Exports point cloud data as a .CSV file</li><li>Raster – Exports ortho-imagery as .TIFF with accompanying .TFW (world file)</li></ul>

 

Resolution

Choose the resolution level for the export. You may export at full (1:1) density or select a lower resolution depending on your use case.

 

Source

Select the dataset to be exported. This option is context-sensitive and will show compatible sources based on the selected export type.

 

 

Running and Downloading the Export